AI Insights · Timothy · April 2022
Top 5 Snake Games on iOS in Chile in Q1 2022
In Q1 2022, the top 5 snake games on iOS in Chile showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals key trends for each app.
In Q1 2022, the top 5 snake games on iOS in Chile exhibited diverse performance metrics, according to data from Sensor Tower. Below, we detail the weekly downloads, revenue, and active user trends for each game.
Snake.io - Fun Online Snake saw fluctuating weekly revenue, peaking at around $71 in mid-February and hitting a low of $11 in late March. Downloads experienced an upward trend early in the quarter, reaching approximately 2K by the end of January before stabilizing around 1.1K to 1.4K in March. Active users increased from 6.6K at the start of January to a peak of 8.8K by the end of the month, then saw a decline to 6.8K by the end of March.
Snake Rivals - io Snakes Games demonstrated a rise in weekly revenue, reaching a high of $52 in early February, though it fluctuated throughout the quarter. Downloads surged dramatically in the last week of March to 171, up from a steady range of 22 to 56 in the previous weeks. Active users showed a consistent increase, peaking at 279 by the end of March.
Little Big Snake had modest revenue growth, with notable peaks of $41 in late January and $45 in late March. Weekly downloads were relatively low, with a notable increase to 36 in mid-March. Active users saw a gradual increase from 54 at the end of December to 80 by the end of March.
WormsZone.io - Hungry Snake experienced inconsistent revenue, peaking at $27 in mid-February. Downloads were erratic, with significant drops in late February and early March, but saw a minor recovery towards the end of March. Active users decreased from 608 at the start of January to 429 by the end of March.
Worm.io - Snake & Worm IO Game had minimal revenue, with occasional peaks such as $15 at the end of December. Downloads fluctuated, with a peak of 42 in late January. Active users showed slight variation, maintaining a range between 68 and 103 throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.